![]() I'm not even entirely sure why it's happening, considering that the bed is set to not allow anything through it.Īlright, I have some explanation, and a couple questions, so stick with me. Is there any way I can have the best of both worlds? I hate how pitifully tiny everything looks in the original screenshot, and it would just make for a bad game if everything looked that zoomed out, but I absolutely cannot stand this janky collision issue. I've looked through the forums and tried to work on the advice of several posts about spritesheet size and the like, but this is still happening. Which I can't rectify no matter how hard I try. Each sprite is now twice the size, and actually looks like it fits on the screen. Someone told me to "make the sprites bigger" to try and rectify this issue, so I did. As if the game's been zoomed out too far. However, they look too small in the actual window. From what we were told, XP works predominantly in a 32x32 pixel format, which was perfect - because the sprites I'd made were exactly that size. Neither of us have used this programme before, though I've used RPG Maker 2003 in the past. ![]() So, I'm attempting to make a game with a friend, using RPG Maker XP.
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